Adapter
- Structural design patterns deal with inheritance and composition.
- An adapter1 is an object that converts the interface of one object to one
that another can understand.
- Example: A XML to JSON parser
- Implements the interface of one object and wraps the other (to hide complexity)
flowchart TD
A(Client)
B(Client Interface)
C(Adapter)
D(Service)
A --> B
C -.-> B
C -.-> D
- An object adapter works with the client interface
- A class adapter implements the interface of the client and service classes.
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When to use?
- An existing class' interface isn't compatible with the rest of a system's code.
- Reuse existing subclasses that don't have common functionality.
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Implementation
- Write client interface to describe interaction between client and service.
- Adapter class should have a reference to the service. The service handles the business logic.
- Follows Single Responsibility Principle and Open/Closed Principle.
- However, sometimes its just easier to make the service compatible with the rest of your code.
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Adapter. https://refactoring.guru/design-patterns/adapter. Accessed 10 May 2024. ↩